I’m a high-agency generalist.


I’m Jacob, a UX/Product Designerbased in Bend, Oregon. I work at the intersection of human-centered design, accessibility, and emerging technology, helping teams turn complex systems into clear, usable digital experiences.

My path has taken me from LA design studios to working with global brands like Sony and Subway, and now to modernizing public-sector digital services.

Outside of work, I’m a dad to two girls, an AI tinkerer, and a furniture designer who still believes physical objects have a lot to teach digital products.

Quick Facts

Based at the foot of the Cascade Mountains in Bend, Oregon

Dad to two little girls— my morning wake up team

UX/Product Designer exploring how AI can expand the design process

Design furniture whenever I get the chance

My Design Philosophy

Good design makes complicated things feel simple.

Accessibility isn’t a feature — it’s the baseline.

If users are confused, the system is broken.

Technology should expand human capability, not replace it.

Curiosity is the most important design tool.

MY STORY

The Beginning

I grew up in a small mountain town of around 1,400 people in western Montana before my parents uprooted the family and moved to Hawaii.

After a couple of years enduring sunshine and tropical beaches, I escaped to Los Angeles to try my hand at college.

Several years later, design degree in hand, it was time to get serious.

I began working on apps, websites, and graphics for companies ranging from global brands like Sony and Subway to indie furniture and lighting retailer A+R.

Public Sector Design

Eventually my path led me to government work, where I now help improve digital services for the City of Bend.

Designing for the public sector means working within real-world constraints — complex systems, diverse user needs, and technology that must serve everyone.

It’s challenging work, but incredibly rewarding when thoughtful design makes essential services easier for people to use.

Exploring Lately.

  • How AI can accelerate UX workflows

  • Human-in-the-loop systems

  • Designing for long-term adaptability

  • What physical objects can teach digital products

Many of these ideas show up in my writing and experiments.

Life Outside of Work.

When I’m not designing digital experiences, you’ll usually find me:

  • Spending time with my family

  • Building furniture

  • Exploring trails around Bend

  • Experimenting with new AI tools late at night